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Small Gold Tile Substance

Originally made for the Dragon's Rise challenge here on Artstation. I wanted to create textures that were stylized but still had some realistic properties. This gold tile was used on the mosaic parts of the walls and railings. Originally I was tempted to go a less metallic route but based on the concept it seemed more gold so I went with that. Had a lot of fun with this one setting it up in unreal as well with my master material and seeing how it slowly came together. Current photos of the application are currently still in WIP I plan on updating this post once I have finished with the challenge! But I hope you enjoy the sneak peek!

Submission Page here: https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/165/submissions/72326

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

WIP shot of use in the Artstation Dragon's Rise challenge. Rendered in Unreal 5 and blended with other textures using masks and vertex painting.

WIP shot of use in the Artstation Dragon's Rise challenge. Rendered in Unreal 5 and blended with other textures using masks and vertex painting.

The non-metallic version that I was also tempted to go with early on. Rendered in Substance Designer

The non-metallic version that I was also tempted to go with early on. Rendered in Substance Designer

Off white version is used to mix with it. 
Rendered in Marmoset Toolbag

Off white version is used to mix with it.
Rendered in Marmoset Toolbag

Off white version is used to mix with it. 
Rendered in Marmoset Toolbag

Off white version is used to mix with it.
Rendered in Marmoset Toolbag